POV-Ray : Newsgroups : povray.general : Too many nested textures? : Too many nested textures? Server Time
7 Aug 2024 05:19:14 EDT (-0400)
  Too many nested textures?  
From: Redbeard
Date: 10 Nov 2001 00:19:51
Message: <3becb8f7$1@news.povray.org>
I was just doing some playing around and got the "too many nested textures"
error.  AFAIK, I only have one texture.  I have a single sphere with a partial
transparent texture and a light inside.  That's it.  But if I set
max_trace_level too high, it gives me that error as soon as it hits the object.
Sooner, if there's other objects in the scene.

Any ideas?  Or should I report this as a bug (3.5b7)?

Thanks,
Michael

--
#macro M(D,J)text{ttf"cyrvetic.ttf"D 1,0translate-J}#end#macro N(E,K)#local A=
M(E,K)light_source{-z*30rgb 1projected_through{A}}#end N("Michael"<1.6,-.2,5>)
N("Johnson"<1.9.8,5>)sphere{z*9,4pigment{gradient x+y scale 10color_map{[0 rgb
x][1rgb x+y]}sine_wave}} // (c)2001 Michael D Johnson red### [at] wvadelphianet


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